```html Snake

Snake

Score: 0
High: 0
Arrow keys or WASD to move · Space to start/pause · R to restart
``` ```typescript type Cell = { x: number; y: number }; type Direction = { x: number; y: number }; const GRID = 20; const CELL = 20; const INITIAL_TICK_MS = 150; const MIN_TICK_MS = 60; const SPEEDUP_EVERY = 5; const SPEEDUP_DELTA = 10; const COLOR_BG = "#000"; const COLOR_BODY = "#3aa635"; const COLOR_HEAD = "#7ed957"; const COLOR_FOOD = "#c0392b"; const COLOR_TEXT = "#fff"; const HIGH_KEY = "snake.high"; class Game { private canvas: HTMLCanvasElement; private ctx: CanvasRenderingContext2D; private scoreEl: HTMLElement; private highEl: HTMLElement; private snake!: Cell[]; private dir!: Direction; private pendingDir: Direction | null = null; private food!: Cell; private score!: number; private high!: number; private tickMs!: number; private alive!: boolean; private started!: boolean; private paused!: boolean; private timer: number | null = null; constructor(canvas: HTMLCanvasElement, scoreEl: HTMLElement, highEl: HTMLElement) { this.canvas = canvas; const ctx = canvas.getContext("2d"); if (!ctx) throw new Error("no 2d context"); this.ctx = ctx; this.scoreEl = scoreEl; this.highEl = highEl; this.loadHighScore(); this.resetState(); this.render(); } private loadHighScore(): void { const storedHigh = localStorage.getItem(HIGH_KEY); this.high = storedHigh ? Number(storedHigh) : 0; } start(): void { if (!this.started) { this.started = true; this.paused = false; this.resetState(); this.spawnFood(); this.tickMs = INITIAL_TICK_MS; this.timer = setInterval(() => this.step(), this.tickMs); } } togglePause(): void { if (this.started && !this.paused) { this.paused = true; clearInterval(this.timer); } else if (this.paused) { this.paused = false; this.timer = setInterval(() => this.step(), this.tickMs); } } restart(): void { this.resetState(); this.spawnFood(); this.score = 0; this.high = Math.max(this.high, this.score); this.updateScoreDom(); this.render(); } private step(): void { if (this.pendingDir && !this.wouldCollide({ x: this.snake[0].x + this.pendingDir.x, y: this.snake[0].y + this.pendingDir.y }, false)) { this.dir = this.pendingDir; this.pendingDir = null; } const head: Cell = { x: this.snake[0].x + this.dir.x, y: this.snake[0].y + this.dir.y }; if (this.wouldCollide(head, true)) { this.alive = false; clearInterval(this.timer); this.render(); return; } this.snake.unshift(head); if (head.x === this.food.x && head.y === this.food.y) { this.score++; this.high = Math.max(this.high, this.score); localStorage.setItem(HIGH_KEY, String(this.high)); this.updateScoreDom(); this.spawnFood(); } else { this.snake.pop(); } if (this.score % SPEEDUP_EVERY === 0 && this.tickMs > MIN_TICK_MS) { this.tickMs -= SPEEDUP_DELTA; clearInterval(this.timer); this.timer = setInterval(() => this.step(), this.tickMs); } this.render(); } private resetState(): void { this.snake = [{ x: 10, y: 10 }, { x: 9, y: 10 }, { x: 8, y: 10 }]; this.dir = { x: 1, y: 0 }; this.pendingDir = null; this.score = 0; this.alive = true; this.started = false; this.paused = true; } private spawnFood(): void { let food: Cell; do { food = { x: Math.floor(Math.random() * GRID), y: Math.floor(Math.random() * GRID) }; } while (this.snake.some(segment => segment.x === food.x && segment.y === food.y)); this.food = food; } private updateScoreDom(): void { this.scoreEl.textContent = `Score: ${this.score}`; this.highEl.textContent = `High: ${this.high}`; } private render(): void { this.ctx.clearRect(0, 0, this.canvas.width, this.canvas.height); this.ctx.fillStyle = COLOR_BG; this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height); if (!this.started) { this.ctx.font = "20px sans-serif"; this.ctx.textAlign = "center"; this.ctx.fillStyle = COLOR_TEXT; this.ctx.fillText("Press Space to start", this.canvas.width / 2, this.canvas.height / 2); } else if (this.paused) { this.ctx.font = "20px sans-serif"; this.ctx.textAlign = "center"; this.ctx.fillStyle = COLOR_TEXT; this.ctx.fillText("Paused", this.canvas.width / 2, this.canvas.height / 2); } else if (!this.alive) { this.ctx.font = "20px sans-serif"; this.ctx.textAlign = "center"; this.ctx.fillStyle = COLOR_TEXT; this.ctx.fillText("Game Over — press R to restart", this.canvas.width / 2, this.canvas.height / 2); } else { this.ctx.fillStyle = COLOR_FOOD; this.ctx.fillRect(this.food.x * CELL, this.food.y * CELL, CELL, CELL); for (let i = 0; i < this.snake.length; i++) { const segment = this.snake[i]; if (i === 0) { this.ctx.fillStyle = COLOR_HEAD; } else { this.ctx.fillStyle = COLOR_BODY; } this.ctx.fillRect(segment.x * CELL, segment.y * CELL, CELL, CELL); } } } private wouldCollide(cell: Cell, willGrow: boolean): boolean { if (cell.x < 0 || cell.x >= GRID || cell.y < 0 || cell.y >= GRID) return true; for (let i = 1; i < this.snake.length - (willGrow ? 0 : 1); i++) { if (this.snake[i].x === cell.x && this.snake[i].y === cell.y) return true; } return false; } public setPendingDir(d: Direction): void { this.pendingDir = d; } } // ---- top-level wiring ---- const canvas = document.getElementById("game") as HTMLCanvasElement; const scoreEl = document.getElementById("score") as HTMLElement; const highEl = document.getElementById("high") as HTMLElement; const game = new Game(canvas, scoreEl, highEl); window.addEventListener("keydown", (e) => { switch (e.key) { case "ArrowUp": case "w": game.setPendingDir({ x: 0, y: -1 }); break; case "ArrowDown": case "s": game.setPendingDir({ x: 0, y: 1 }); break; case "ArrowLeft": case "a": game.setPendingDir({ x: -1, y: 0 }); break; case "ArrowRight": case "d": game.setPendingDir({ x: 1, y: 0 }); break; case " ": game.togglePause(); break; case "r": game.restart(); break; } e.preventDefault(); }); ```