```html Snake

Snake

Score: 0
High: 0
Arrow keys or WASD to move · Space to start/pause · R to restart
``` ```typescript type Cell = { x: number; y: number }; type Direction = { x: number; y: number }; const GRID = 20; const CELL = 20; const INITIAL_TICK_MS = 150; const MIN_TICK_MS = 60; const SPEEDUP_EVERY = 5; const SPEEDUP_DELTA = 10; const COLOR_BG = "#000"; const COLOR_BODY = "#3aa635"; const COLOR_HEAD = "#7ed957"; const COLOR_FOOD = "#c0392b"; const COLOR_TEXT = "#fff"; const HIGH_KEY = "snake.high"; class Game { private canvas: HTMLCanvasElement; private ctx: CanvasRenderingContext2D; private scoreEl: HTMLElement; private highEl: HTMLElement; private snake!: Cell[]; private dir!: Direction; private pendingDir: Direction | null = null; private food!: Cell; private score!: number; private high!: number; private tickMs!: number; private alive!: boolean; private started!: boolean; private paused!: boolean; private timer: number | null = null; constructor(canvas: HTMLCanvasElement, scoreEl: HTMLElement, highEl: HTMLElement) { this.canvas = canvas; const ctx = canvas.getContext("2d"); if (!ctx) throw new Error("no 2d context"); this.ctx = ctx; this.scoreEl = scoreEl; this.highEl = highEl; const stored = localStorage.getItem(HIGH_KEY); this.high = stored ? Number(stored) : 0; this.resetState(); this.render(); } setPendingDir(d: Direction): void { this.pendingDir = d; } start(): void { if (this.started) return; this.started = true; this.paused = false; this.timer = window.setInterval(() => this.step(), this.tickMs); } togglePause(): void { if (!this.started) { this.start(); return; } this.paused = !this.paused; if (this.paused) { if (this.timer !== null) { clearInterval(this.timer); this.timer = null; } } else { this.timer = window.setInterval(() => this.step(), this.tickMs); } this.render(); } restart(): void { if (this.timer !== null) { clearInterval(this.timer); this.timer = null; } this.resetState(); this.render(); } private step(): void { if (this.pendingDir !== null) { const opposite = (this.dir.x === -this.pendingDir.x && this.dir.y === -this.pendingDir.y); if (!opposite) { this.dir = this.pendingDir; } this.pendingDir = null; } const head = this.snake[0]; const newHead: Cell = { x: head.x + this.dir.x, y: head.y + this.dir.y, }; const willGrow = newHead.x === this.food.x && newHead.y === this.food.y; if (this.wouldCollide(newHead, willGrow)) { this.alive = false; if (this.timer !== null) { clearInterval(this.timer); this.timer = null; } this.render(); return; } this.snake.unshift(newHead); if (willGrow) { this.score++; if (this.score > this.high) { this.high = this.score; localStorage.setItem(HIGH_KEY, String(this.high)); } this.updateScoreDom(); if (this.score % SPEEDUP_EVERY === 0) { this.tickMs = Math.max(MIN_TICK_MS, this.tickMs - SPEEDUP_DELTA); if (this.timer !== null) { clearInterval(this.timer); this.timer = window.setInterval(() => this.step(), this.tickMs); } } this.spawnFood(); } else { this.snake.pop(); } this.render(); } private resetState(): void { this.snake = [ { x: 10, y: 10 }, { x: 9, y: 10 }, { x: 8, y: 10 }, ]; this.dir = { x: 1, y: 0 }; this.pendingDir = null; this.score = 0; this.tickMs = INITIAL_TICK_MS; this.alive = true; this.started = false; this.paused = false; this.spawnFood(); this.updateScoreDom(); } private spawnFood(): void { let food: Cell; let found = false; for (let attempts = 0; attempts < 1000; attempts++) { food = { x: Math.floor(Math.random() * GRID), y: Math.floor(Math.random() * GRID), }; if (!this.snake.some(cell => cell.x === food.x && cell.y === food.y)) { found = true; break; } } if (!found) { this.alive = false; if (this.timer !== null) { clearInterval(this.timer); this.timer = null; } this.render(); return; } this.food = food!; } private updateScoreDom(): void { this.scoreEl.textContent = `Score: ${this.score}`; this.highEl.textContent = `High: ${this.high}`; } private render(): void { this.ctx.fillStyle = COLOR_BG; this.ctx.fillRect(0, 0, this.canvas.width, this.canvas.height); this.ctx.fillStyle = COLOR_FOOD; this.ctx.fillRect( this.food.x * CELL, this.food.y * CELL, CELL, CELL ); this.ctx.fillStyle = COLOR_BODY; for (let i = 1; i < this.snake.length; i++) { const cell = this.snake[i]; this.ctx.fillRect(cell.x * CELL, cell.y * CELL, CELL, CELL); } this.ctx.fillStyle = COLOR_HEAD; const head = this.snake[0]; this.ctx.fillRect(head.x * CELL, head.y * CELL, CELL, CELL); this.ctx.fillStyle = COLOR_TEXT; this.ctx.font = "20px sans-serif"; this.ctx.textAlign = "center"; this.ctx.textBaseline = "middle"; const centerX = this.canvas.width / 2; const centerY = this.canvas.height / 2; if (!this.started) { this.ctx.fillText("Press Space to start", centerX, centerY); } else if (this.paused) { this.ctx.fillText("Paused", centerX, centerY); } else if (!this.alive) { this.ctx.fillText("Game Over — press R to restart", centerX, centerY); } } private wouldCollide(cell: Cell, willGrow: boolean): boolean { if (cell.x < 0 || cell.x >= GRID || cell.y < 0 || cell.y >= GRID) { return true; } for (let i = 0; i < this.snake.length; i++) { const bodyCell = this.snake[i]; if (willGrow || i < this.snake.length - 1) { if (bodyCell.x === cell.x && bodyCell.y === cell.y) { return true; } } } return false; } } const canvas = document.getElementById("game") as HTMLCanvasElement; const scoreEl = document.getElementById("score") as HTMLElement; const highEl = document.getElementById("high") as HTMLElement; const game = new Game(canvas, scoreEl, highEl); window.addEventListener("keydown", (e: KeyboardEvent) => { const key = e.key.toLowerCase(); if (key === "arrowup" || key === "w") { e.preventDefault(); game.setPendingDir({ x: 0, y: -1 }); } else if (key === "arrowdown" || key === "s") { e.preventDefault(); game.setPendingDir({ x: 0, y: 1 }); } else if (key === "arrowleft" || key === "a") { e.preventDefault(); game.setPendingDir({ x: -1, y: 0 }); } else if (key === "arrowright" || key === "d") { e.preventDefault(); game.setPendingDir({ x: 1, y: 0 }); } else if (key === " ") { e.preventDefault(); game.togglePause(); } else if (key === "r") { e.preventDefault(); game.restart(); } }); ```