4. Fragment Shader

Created on Sept. 24, 2017 by Kion

So this is an example that didn't really go well. The original intention was to try and introduce the concepts of fragment shaders and show how rules can be written in the shader to describe what color a given primitive is. The problem is that this is kind of a stupid example. But I think I'll leave it in anyways. Maybe I can get some feedback on how to improve it and what can be demonstrated with fragments or how to describe it.

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